#Lines starting with '#' will be ignored # #Use this file to register entities with the LOTR alignment system. # #An example format for registering an entity is as follows: (do not use spaces) #name=lotr.MordorOrc,faction=MORDOR,targetEnemies=true,bonus=1 # #'name' is the entity name, prefixed with the associated mod ID. #The mod ID can be found in the Mod List on the main menu - for example, "lotr" for the LOTR mod. #The entity name is not necessarily the in-game name. It is the name used to register the entity in the code. #You may be able to discover the entity name in the mod's language file if there is one - otherwise, contact the mod author. #The mod ID and entity name must be separated by a '.' character. #Vanilla entities have no mod ID and therefore no prefix. # #'faction' can be HOBBIT, BREE, RANGER_NORTH, BLUE_MOUNTAINS, HIGH_ELF, GUNDABAD, ANGMAR, UMBAR, WOOD_ELF, DOL_GULDUR, DALE, DURINS_FOLK, LOTHLORIEN, DUNLAND, ISENGARD, FANGORN, ROHAN, GONDOR, MORDOR, DORWINION, RHUDEL, LOSSOTH, NEAR_HARAD, MORWAITH, TAURETHRIM, HALF_TROLL, DARK_HUORN, UTUMNO1, UTUMNO, RED_MOUNTAINS, WIND, AVARI, HOSTILE # #'targetEnemies' can be true or false. #If true, the entity will be equipped with AI modules to target its enemies. #Actual combat behaviour may or may not be present, depending on whether the entity is designed with combat AI modules. # #'bonus' is the alignment bonus awarded to a player who kills the entity. #It can be positive, negative, or zero, in which case no bonus will be awarded. #